Unreal Engine Project:
adjust resolution of the projector bp?
- media player size is determined by the input video, if this doesn’t work, check ou the RY_ media texture

- fellowship classes x no dont do this
- find other asset


- adjust ratio of projection?
- animation question:
- is sharper edge and higher contrast works better?
- contrast
- resolution - pulling pixel out
- seems like glowing effect doesn’t looks good (in the UE simulator)
I like the firework revealing of the architecture in this piece:
https://vimeo.com/1040780443
- lock in camera (in blender) - make sure you can use it in the right scale - final scale (1 camera 4K fixed view)
- if you want naked eye effect, you need a fixed perspective
- look into: projecting UV
- add a layer mapped out the shadow part - map out the windows - then layer and blend them together
- window layer - bg layer - clock layer
- sampling from particles + AI