Z | wheeler (Wireframe, Solid, Material, Preview, Rendered) |
---|---|
Ctrl + Alt + Numpad 0 | align camera with current viewport |
View > Align View > Align Active Camera to View |
| S | edit mode - scale |
| F12 | render |
| shift + middle mouse | pan view |
| Ctrl+A | after meta ball dup (Shift + D) |
| Shift + D | duplicate, super useful during metaball sculpting |
| 1. Switch to Front, Side, or Top View (Optional):
◦ Press Numpad 1
(Front View), Numpad 3
(Side View), or Numpad 7
(Top View) for a better alignment perspective.
2. Add a Reference Image:
◦ Go to the Add Menu (Shift + A
).
◦ Select Image > Reference. | insert reference image |
| when edit mode, turn on mirror option | Enable X-Axis Symmetry in Edit Mode
Enter Edit Mode:
Select your object and press Tab to enter Edit Mode. Enable Symmetry:
Open the Sidebar (N key). Under the Tool tab, scroll down to the Options section. Enable X-Axis Mirror (or Y/Z depending on the axis of symmetry). |
How to create Abstract Metalheart "Spike ball" (Blender 3.0)
Make Abstract Chrome/Metalheart Shapes in Blender (Tutorial)
displace - distorted noise texture
ORGANIC CHROME SHAPE - Blender Eevee (Easiest way to make!!!)
metaball - ctrl A - convert to mesh
sculpting mode - smooth + elastic grab
modifier: mirror
6 - curve modifier + compositions
[Blender Tutorial] - 블랜더 스네이크 립 제작 방법 [ How to make Snake Rib in Blender ]